Hi, I’m Nathanael Agasvari. Narrative & Game Designer
I design games the way I approach marketing - obsessed with what makes people choose, act, and care.


Email
CV
itch.io


Work

Dernier Job - Narrative prototype [2026]
TropiClimb - Video game student club [2025-26]
Raccoon Rush - Gameplay prototype [2025]

Tabletop RPG - Homebrewed campaigns [2022-26]
Bon Vent - Level blocking [2025]
In Extremis - 8-bit game [2025]
Le Roi de l’Échange - Game Jam [2025] [wip]
Ambrosia - Clothing Brand [20
22-2024]



First capsule
Shot and edited by Ilhan Kecir
2022

Ambrosia 

is an upcycling project of bootleg jerseys and polos.
Third capsule
Shot and edited by Sarah Ukiyosa
2023

Each piece is thrifted, and upcycled in France.  It is a project embedded in circular economy.

Can fashion be sustainable ?


The main inspirations for Ambrosia's designs are black metal band logos and the cover of the comic book Ils brûlent.



However, the graphic designer (Céleste Accard) and I wanted to give it a more natural/organic feel, with the logo unfolding like vines, and remove the aggressive “I'm going to send you to burn underground for eternity” aspect typical of metal bands.
Small logo (Final)
Big logo (v1)
Jaw logo (Final)

As the sole initiator of the project, I managed the budgets using custom Excel sheets, as well as the relationship with the supplier, parcel shipments, the e-commerce website, the Meta advertising campaign, 3D visuals, print design, photoshoot organization, and more.

However, Ambrosia could never have come to fruition on its own, and my favorite part was bringing together a team of enthusiasts around the same project: photographers, artists, models, printers, and more. 
I love juggling deadlines and the availability of a whole team. And before we realized it, our ideas had come to life.

In total, five different collections were produced, with more than thirty jerseys and t-shirts sold for over €1,700 in revenue.
Third capsule
Shot and edited by Sarah Ukiyosa
2023

First sketches
Ambrosia t-shirts for powerlifting 
Shot and edited by Ilhan Kecir
2023
Test Mockup
First sketches
GTA San Andreas inspired animation (Blender)
Nathanael Agasvari
2023

Jaw logo (v1)



Third capsule
Shot and edited by Viana Campo
2023


Idea, Production and Art Direction: Nathanael Agasvari
Logotype and design : Céleste Accard
Photoshoots and Videos: Ilhan Kecir, Sarah Ukiyosa, Viana Campo
3D : Nathanael Agasvari
Website : Nathanael Agasvari
CRM (Mailchimp) and Digital Marketing : Nathanael Agasvari





©2026 nathanael agasvari.